add win/draw menu , and add english

This commit is contained in:
2026-04-14 12:36:52 +02:00
parent a85b37fe80
commit 06b7770ba7
11 changed files with 478 additions and 32 deletions

View File

@@ -7,6 +7,9 @@ let white_move_left = document.getElementById("MoveLeftWhite")
let BlockType = document.getElementById("BlockType")
let BlockTime = document.getElementById("BlockTime")
let start_clock_button = document.getElementById("StartClockButton")
let clock_white_win_button = document.getElementById("ClockWhiteWinButton")
let clock_black_win_button = document.getElementById("ClockBlackWinButton")
let clock_draw_button = document.getElementById("ClockDrawButton")
let trais = true
@@ -28,15 +31,15 @@ function toggle_trais(){
}
function change_move_left_white(number){
white_move_left.innerText = `Coup restant Blanc : ${number}`
white_move_left.innerText = get_app_translation("clock.movesWhite", { number })
}
function change_move_left_black(number){
black_move_left.innerText = `Coup restant Noir : ${number}`
black_move_left.innerText = get_app_translation("clock.movesBlack", { number })
}
function change_time_block(Time){
BlockTime.innerText = `Temps restant Block : ${msToMinSec(Time)}`
BlockTime.innerText = get_app_translation("clock.blockTime", { time: msToMinSec(Time) })
}
function set_block_type(type){
@@ -57,6 +60,12 @@ function change_time_black(Time){
black_time.innerText = msToMinSec(Time)
}
function refresh_clock_scene_translations(){
change_move_left_white(White.moveLeft)
change_move_left_black(Black.moveLeft)
change_time_block(Block.Time)
}
function show_start_clock_button(){
start_clock_button.classList.remove("is-hidden")
}
@@ -65,10 +74,37 @@ function hide_start_clock_button(){
start_clock_button.classList.add("is-hidden")
}
function on_clock_white_win_button_press(){
change_winner(true)
load_endgame_scene()
}
function on_clock_black_win_button_press(){
change_winner(false)
load_endgame_scene()
}
function on_clock_draw_button_press(){
Draw()
load_endgame_scene()
}
start_clock_button.addEventListener("click", () => {
on_start_clock_button_press()
});
clock_white_win_button.addEventListener("click", () => {
on_clock_white_win_button_press()
});
clock_black_win_button.addEventListener("click", () => {
on_clock_black_win_button_press()
});
clock_draw_button.addEventListener("click", () => {
on_clock_draw_button_press()
});
white.addEventListener("pointerdown", () => {
if (!trais) white.classList.add("click");
white_touch()

25
www/js/EndGameFrontEnd.js Normal file
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@@ -0,0 +1,25 @@
let Text_endgame = document.getElementById("whoWon")
let endgame_menu_button = document.getElementById("EndGameMenuButton")
let current_endgame_result_key = "endgame.whiteWon"
function change_winner(who){
current_endgame_result_key = who ? "endgame.whiteWon" : "endgame.blackWon"
Text_endgame.innerText = get_app_translation(current_endgame_result_key)
}
function Draw(){
current_endgame_result_key = "endgame.draw"
Text_endgame.innerText = get_app_translation(current_endgame_result_key)
}
function refresh_endgame_scene_translations(){
Text_endgame.innerText = get_app_translation(current_endgame_result_key)
}
function on_endgame_menu_button_press(){
load_menu_scene()
}
endgame_menu_button.addEventListener("click", () => {
on_endgame_menu_button_press()
})

12
www/js/EndGameScreen.js Normal file
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@@ -0,0 +1,12 @@
let Text_endgame = document.getElementById("whoWon")
function change_winner(who){
if (who) Text_endgame.innerText = "Les Blancs ont gagné"
if (!who) Text_endgame.innerText = "Les Noirs ont gagné"
}
function Draw(){
Text_endgame.innerText = "Match nulle"
}

133
www/js/I18nFrontEnd.js Normal file
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@@ -0,0 +1,133 @@
const app_translations = {
fr: {
"menu.languageLabel": "Langue",
"menu.title": "Configurez votre partie",
"menu.subtitle": "Reglez l'horloge, choisissez le mode de block, puis lancez la partie depuis le meme systeme de scenes.",
"menu.startGame": "Lancer la partie",
"menu.settingsTitle": "Parametres",
"menu.startTimeLabel": "Temps initial",
"menu.startTimeHelp": "Minutes pour les blancs et les noirs",
"menu.startMoveLabel": "Coups avant cube",
"menu.startMoveHelp": "Nombre de coups avant la phase cube",
"menu.blockTimeLabel": "Temps du block",
"menu.blockTimeHelp": "Minutes",
"menu.maxIncrementLabel": "Increment maximal",
"menu.maxIncrementHelp": "Secondes",
"menu.blockModeLabel": "La partie commence avec",
"menu.blockModeHelp": "Choisissez le mode de block utilise au debut de la partie",
"menu.blockPlus": "Block +",
"menu.blockMinus": "Block -",
"clock.start": "Start",
"clock.whiteWins": "Blanc gagne",
"clock.blackWins": "Noir gagne",
"clock.draw": "Nulle",
"clock.blockTime": "Temps restant Block : {time}",
"clock.movesWhite": "Coup restant Blanc : {number}",
"clock.movesBlack": "Coup restant Noir : {number}",
"cube.title": "Phase Cube",
"cube.subtitle": "Maintiens 2 secondes pour lancer le timer, puis touche de nouveau quand le cube est termine.",
"cube.hintStart": "Appui long pour demarrer",
"cube.hintFinish": "Touchez quand le cube est fini",
"cube.timeWhite": "Temps au cube Blanc : {time}",
"cube.timeBlack": "Temps au cube Noir : {time}",
"endgame.kicker": "Partie terminee",
"endgame.subtitle": "Le resultat final est valide. Vous pouvez revenir au menu pour preparer une nouvelle partie.",
"endgame.backToMenu": "Retour au menu",
"endgame.whiteWon": "Les Blancs ont gagne",
"endgame.blackWon": "Les Noirs ont gagne",
"endgame.draw": "Match nul",
"common.whiteUpper": "BLANC",
"common.blackUpper": "NOIR"
},
en: {
"menu.languageLabel": "Language",
"menu.title": "Configure your match",
"menu.subtitle": "Set the clock, choose the block mode, then launch the game from the same scene system.",
"menu.startGame": "Start Game",
"menu.settingsTitle": "Settings",
"menu.startTimeLabel": "Start Time",
"menu.startTimeHelp": "Minutes for both white and black",
"menu.startMoveLabel": "Moves Before Cube",
"menu.startMoveHelp": "Number of moves before the cube phase",
"menu.blockTimeLabel": "Block Time",
"menu.blockTimeHelp": "Minutes",
"menu.maxIncrementLabel": "Max Increment",
"menu.maxIncrementHelp": "Seconds",
"menu.blockModeLabel": "Game Starts With",
"menu.blockModeHelp": "Choose the block mode used when the game begins",
"menu.blockPlus": "Block +",
"menu.blockMinus": "Block -",
"clock.start": "Start",
"clock.whiteWins": "White wins",
"clock.blackWins": "Black wins",
"clock.draw": "Draw",
"clock.blockTime": "Block time left: {time}",
"clock.movesWhite": "White moves left: {number}",
"clock.movesBlack": "Black moves left: {number}",
"cube.title": "Cube Phase",
"cube.subtitle": "Hold for 2 seconds to start the timer, then tap again when the cube is finished.",
"cube.hintStart": "Long press to start",
"cube.hintFinish": "Tap when the cube is finished",
"cube.timeWhite": "White cube time: {time}",
"cube.timeBlack": "Black cube time: {time}",
"endgame.kicker": "Game Over",
"endgame.subtitle": "The final result is confirmed. You can return to the menu to set up a new game.",
"endgame.backToMenu": "Back to menu",
"endgame.whiteWon": "White wins",
"endgame.blackWon": "Black wins",
"endgame.draw": "Draw",
"common.whiteUpper": "WHITE",
"common.blackUpper": "BLACK"
}
}
let app_language = localStorage.getItem("menu_language") || "fr"
function get_app_translation(key, params = {}) {
const dictionary = app_translations[app_language] || app_translations.fr
const fallback_dictionary = app_translations.fr
let text = dictionary[key] || fallback_dictionary[key] || key
Object.keys(params).forEach((param_key) => {
text = text.replaceAll(`{${param_key}}`, params[param_key])
})
return text
}
function apply_static_translations() {
document.querySelectorAll("[data-i18n]").forEach((element) => {
const translated_text = get_app_translation(element.dataset.i18n)
if (element.tagName === "INPUT") {
element.value = translated_text
} else {
element.textContent = translated_text
}
})
}
function apply_app_language(language) {
app_language = app_translations[language] ? language : "fr"
localStorage.setItem("menu_language", app_language)
document.documentElement.lang = app_language
const language_select = document.getElementById("MenuLanguage")
if (language_select) {
language_select.value = app_language
}
apply_static_translations()
if (typeof refresh_clock_scene_translations === "function") {
refresh_clock_scene_translations()
}
if (typeof refresh_cube_scene_translations === "function") {
refresh_cube_scene_translations()
}
if (typeof refresh_endgame_scene_translations === "function") {
refresh_endgame_scene_translations()
}
}

View File

@@ -1,4 +1,5 @@
let menu_start_game_button = document.getElementById("StartGameButton")
let menu_language = document.getElementById("MenuLanguage")
let menu_start_time = document.getElementById("MenuStartTime")
let menu_start_move_left = document.getElementById("MenuStartMoveLeft")
let menu_block_time = document.getElementById("MenuBlockTime")
@@ -49,3 +50,10 @@ function on_menu_start_game_press() {
menu_start_game_button.addEventListener("click", () => {
on_menu_start_game_press()
})
menu_language.addEventListener("change", () => {
apply_app_language(menu_language.value)
})
menu_language.value = localStorage.getItem("menu_language") || "fr"
apply_app_language(menu_language.value)

View File

@@ -13,11 +13,16 @@ function Set_block_type_Timer(type){
}
function Set_White_Time_Cube(Time){
white_Time_Timer.innerText = `Temps au cube Blanc : ${msToMinSec(Time)}`
white_Time_Timer.innerText = get_app_translation("cube.timeWhite", { time: msToMinSec(Time) })
}
function Set_Black_Time_Cube(Time){
black_Time_Timer.innerText = `Temps au cube Noir : ${msToMinSec(Time)}`
black_Time_Timer.innerText = get_app_translation("cube.timeBlack", { time: msToMinSec(Time) })
}
function refresh_cube_scene_translations(){
Set_White_Time_Cube(Timer.White_time)
Set_Black_Time_Cube(Timer.Black_time)
}
white_Timer.addEventListener("pointerdown", () => {

View File

@@ -45,14 +45,24 @@ config = {
}
function load_endgame_scene(){
hide_scene("Menu")
hide_scene("Clock")
hide_scene("Cube")
show_scene("EndGame")
}
function load_Clock_scene(){
has_start = false
hide_scene("Menu")
hide_scene("EndGame")
hide_scene("Cube")
inizalize_clock()
show_scene("Clock")
}
function load_menu_scene(){
hide_scene("EndGame")
hide_scene("Clock")
hide_scene("Cube")
if (typeof sync_menu_with_config === "function"){
@@ -201,9 +211,17 @@ function update() {
if (!trais) {// trais au blanc
White.Time -= (Date.now() - White.TimeStartMove)
White.TimeStartMove = Date.now()
if (White.Time < 0){
change_winner(false)
load_endgame_scene()
}
}else{
Black.Time -= (Date.now() - Black.TimeStartMove)
Black.TimeStartMove = Date.now()
if(Black.Time < 0){
change_winner(true)
load_endgame_scene()
}
}
Block.Time -= (Date.now() - Block.last_time)
Block.last_time = Date.now()