add cube scene
Add the cube scene
This commit is contained in:
@@ -18,20 +18,46 @@ Block = {
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last_time : 0
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}
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config = {
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StartTime : 600000,
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StartMoveLeft : 8,
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BlockTime : 180000,
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last_block : true
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Timer = {
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White_Has_started : false,
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Black_Has_started : false,
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Black_time : 0,
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White_time : 0,
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White_start_time : 0,
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Black_start_time : 0,
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coldown_White : 0,
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coldown_Black : 0,
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coldown_Start_White : 0,
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coldown_Start_Black : 0,
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White_Has_Finish : false,
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Black_Has_Finish : false
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}
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inizalize_clock()
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config = {
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StartTimeWhite : 600000,
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StartTimeBlack:600000,
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StartMoveLeft : 8,
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BlockTime : 180000,
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last_block : true,
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trais : false,
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MaxIncrement : 120000
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}
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function load_Clock_scene(){
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has_start = false
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hide_scene("Cube")
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inizalize_clock()
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show_scene("Clock")
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inizalize_clock()
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}
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function inizalize_clock(){
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trais = !config.trais
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toggle_trais()
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White.Time = config.StartTime
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White.Time = config.StartTimeWhite
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White.moveLeft = config.StartMoveLeft
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Black.Time = config.StartTime
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Black.Time = config.StartTimeBlack
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Black.moveLeft = config.StartMoveLeft
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Block.Time = config.BlockTime
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Block.Type = !config.last_block
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@@ -41,23 +67,88 @@ function inizalize_clock(){
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change_time_black(Black.Time)
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change_time_white(White.Time)
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change_time_block(Block.Time)
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set_block_type(Block.Type)
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}
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function start(){
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White.TimeStartMove = Date.now()
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Black.TimeStartMove = Date.now()
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Block.last_time = Date.now()
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update()
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has_start = true
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}
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function load_cube_scene(){
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has_start = false
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config.StartTimeWhite = White.Time
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config.StartTimeBlack = Black.Time
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config.last_block = Block.Type
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Timer = {
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White_Has_started : false,
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Black_Has_started : false,
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Black_time : 0,
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White_time : 0,
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White_start_time : 0,
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Black_start_time : 0,
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coldown_White : 0,
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coldown_Black : 0,
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coldown_Start_White : 0,
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coldown_Start_Black : 0,
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White_Has_Finish : false,
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Black_Has_Finish : false
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}
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Set_block_type_Timer(config.last_block)
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Set_White_Time_Cube(0)
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Set_Black_Time_Cube(0)
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hide_scene("Clock")
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hideGlow()
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show_scene("Cube")
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}
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function black_timer_touch(){
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if (!Timer.Black_Has_started){
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Timer.coldown_Start_Black = Date.now()
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black_Timer.classList.add("RedClick")
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}else if(!Timer.Black_Has_Finish){
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Timer.Black_Has_Finish = true
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black_Timer.classList.add("GreenClick")
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}
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}
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function black_timer_release(){
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if (Timer.coldown_Black > 2000) {
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Timer.Black_Has_started = true
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Timer.Black_start_time = Date.now()
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black_Timer.classList.remove("GreenClick")
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}else{
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black_Timer.classList.remove("RedClick")
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Timer.coldown_Start_Black = 0;
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}
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}
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function white_timer_touch(){
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if (!Timer.White_Has_started){
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Timer.coldown_Start_White = Date.now()
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white_Timer.classList.add("RedClick")
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}else if(!Timer.White_Has_Finish){
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Timer.White_Has_Finish = true
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white_Timer.classList.add("GreenClick")
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}
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}
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function white_timer_release(){
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if (Timer.coldown_White > 2000) {
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Timer.White_Has_started = true
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Timer.White_start_time = Date.now()
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white_Timer.classList.remove("GreenClick")
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}else{
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white_Timer.classList.remove("RedClick")
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Timer.coldown_Start_White = 0;
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}
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}
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function white_touch(){
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@@ -72,31 +163,77 @@ function white_touch(){
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function black_touch(){
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if (!trais) return null
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if (!has_start) return null
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toggle_trais()
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White.TimeStartMove = Date.now()
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Black.moveLeft -= 1
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change_move_left_black(Black.moveLeft)
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if (Black.moveLeft == 0){
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load_cube_scene()
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}else{
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toggle_trais()
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White.TimeStartMove = Date.now()
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change_move_left_black(Black.moveLeft)
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}
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}
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function update() {
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if (!trais) {// trais au blanc
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White.Time -= (Date.now() - White.TimeStartMove)
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White.TimeStartMove = Date.now()
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}else{
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Black.Time -= (Date.now() - Black.TimeStartMove)
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Black.TimeStartMove = Date.now()
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}
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Block.Time -= (Date.now() - Block.last_time)
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Block.last_time = Date.now()
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if (Block.Time <= 0){
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load_cube_scene()
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}
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if (last_scene == "Clock" && has_start){
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if (!trais) {// trais au blanc
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White.Time -= (Date.now() - White.TimeStartMove)
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White.TimeStartMove = Date.now()
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}else{
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Black.Time -= (Date.now() - Black.TimeStartMove)
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Black.TimeStartMove = Date.now()
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}
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Block.Time -= (Date.now() - Block.last_time)
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Block.last_time = Date.now()
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if (Block.Time <= 0){
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load_cube_scene()
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}
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change_time_white(White.Time)
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change_time_black(Black.Time)
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change_time_block(Block.Time)
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requestAnimationFrame(update);
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change_time_white(White.Time)
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change_time_black(Black.Time)
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change_time_block(Block.Time)
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}else if(last_scene == "Cube"){
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if (!Timer.Black_Has_started){ // noire a pas commencer le cube
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if (Timer.coldown_Start_Black != 0){ // coldown lancer
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Timer.coldown_Black = Date.now() - Timer.coldown_Start_Black
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if (Timer.coldown_Black > 2000){
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black_Timer.classList.remove("RedClick")
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black_Timer.classList.add("GreenClick")
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}
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}
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}else if(!Timer.Black_Has_Finish){
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Timer.Black_time = Date.now() - Timer.Black_start_time
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Set_Black_Time_Cube(Timer.Black_time)
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}
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if (!Timer.White_Has_started){ // blanc a pas commencer le cube
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if (Timer.coldown_Start_White != 0){ // coldown lancer
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Timer.coldown_White = Date.now() - Timer.coldown_Start_White
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if (Timer.coldown_White > 2000){
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white_Timer.classList.remove("RedClick")
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white_Timer.classList.add("GreenClick")
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}
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}
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}else if (!Timer.White_Has_Finish){
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Timer.White_time = Date.now() - Timer.White_start_time
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Set_White_Time_Cube(Timer.White_time)
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}
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if (Timer.Black_Has_Finish && Timer.White_Has_Finish){
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if (config.last_block){
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config.StartTimeWhite += Timer.Black_time
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config.StartTimeBlack += Timer.Black_time
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}else{
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config.StartTimeWhite -= Timer.White_time
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config.StartTimeBlack -= Timer.Black_time
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}
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load_Clock_scene()
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}
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}
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requestAnimationFrame(update);
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}
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