add cube scene

Add the cube scene
This commit is contained in:
2026-04-13 21:21:18 +02:00
parent 6f8368ffa2
commit cb4343e20e
5 changed files with 469 additions and 31 deletions

230
www/css/cube-scene.css Normal file
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@@ -0,0 +1,230 @@
.scene-cube {
position: relative;
overflow: hidden;
min-height: 100vh;
background:
radial-gradient(circle at 50% 18%, rgba(255, 236, 196, 0.28), transparent 26%),
linear-gradient(180deg, rgba(255, 255, 255, 0.06), rgba(41, 28, 18, 0.16)),
repeating-linear-gradient(
0deg,
#d3ae84 0,
#d3ae84 2px,
#c39a70 2px,
#c39a70 5px,
#b78760 5px,
#b78760 7px
);
}
.cube-shell {
position: relative;
z-index: 1;
box-sizing: border-box;
min-height: 100vh;
padding: 4vh 5vw 6vh;
display: flex;
flex-direction: column;
align-items: center;
gap: 4vh;
}
.cube-topbar {
display: flex;
flex-direction: column;
align-items: center;
gap: 1.4vh;
max-width: 720px;
text-align: center;
}
.cube-title {
position: relative;
margin: 0;
color: #2f1d13;
font-family: "Cinzel", serif;
font-size: clamp(2.1rem, 2.6vw, 3.6rem);
letter-spacing: 0.06em;
text-transform: uppercase;
}
#BlockTypeTimer {
position: relative;
margin: 0;
min-width: 220px;
padding: 0.3em 1.2em;
border-radius: 999px;
border: 1px solid rgba(105, 70, 35, 0.28);
background: linear-gradient(180deg, rgba(251, 242, 228, 0.97), rgba(230, 205, 174, 0.92));
color: #372315;
text-align: center;
box-shadow:
0 6px 18px rgba(93, 57, 25, 0.14),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.cube-subtitle {
margin: 0;
color: rgba(60, 37, 24, 0.86);
font-family: "Cormorant Garamond", serif;
font-size: clamp(1.3rem, 1.7vw, 2rem);
}
.cube-board {
width: min(1120px, 100%);
display: grid;
grid-template-columns: minmax(0, 1fr) 14px minmax(0, 1fr);
align-items: stretch;
gap: clamp(18px, 3vw, 42px);
}
.cube-lane {
display: flex;
flex-direction: column;
align-items: center;
gap: 2.2vh;
}
.cube-badge {
min-width: 190px;
padding: 0.45em 1.4em;
border-radius: 18px;
border: 1px solid rgba(110, 72, 34, 0.22);
background: linear-gradient(180deg, rgba(255, 246, 231, 0.96), rgba(232, 207, 171, 0.92));
color: #352112;
text-align: center;
font-family: "Cinzel", serif;
font-size: clamp(1.6rem, 2vw, 2.4rem);
letter-spacing: 0.05em;
box-shadow:
0 4px 14px rgba(80, 43, 8, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.cube-badge-dark {
border-color: rgba(42, 24, 14, 0.5);
background: linear-gradient(180deg, rgba(63, 39, 22, 0.96), rgba(37, 22, 13, 0.98));
color: #f6ead7;
}
.cube-divider {
width: 100%;
border-radius: 999px;
background: linear-gradient(180deg, rgba(183, 131, 68, 0), rgba(183, 131, 68, 0.9), rgba(183, 131, 68, 0));
box-shadow: 0 0 22px rgba(255, 211, 119, 0.55);
}
.TimerCube {
position: relative;
width: min(100%, 470px);
min-height: clamp(320px, 52vh, 470px);
box-sizing: border-box;
padding: clamp(24px, 4vh, 38px);
border-radius: 40px;
overflow: hidden;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2.6vh;
cursor: pointer;
transition: transform 0.18s ease, box-shadow 0.18s ease, filter 0.18s ease;
-webkit-tap-highlight-color: transparent;
}
.cube-pad {
background: linear-gradient(180deg, rgba(248, 233, 207, 0.98), rgba(223, 190, 149, 0.98));
border: 2px solid rgba(235, 202, 120, 0.72);
color: #2a1b12;
box-shadow:
0 18px 28px rgba(88, 52, 21, 0.16),
inset 0 0 0 1px rgba(255, 255, 255, 0.24);
}
.cube-pad-dark {
background: linear-gradient(180deg, rgba(86, 58, 39, 0.98), rgba(53, 35, 24, 0.98));
border: 2px solid rgba(74, 47, 30, 0.96);
color: #f3e4d2;
box-shadow:
0 18px 30px rgba(29, 18, 11, 0.3),
inset 0 0 0 1px rgba(255, 255, 255, 0.06);
}
.cube-grid {
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(255, 255, 255, 0.12) 1px, transparent 1px),
linear-gradient(90deg, rgba(255, 255, 255, 0.12) 1px, transparent 1px);
background-size: 33.333% 33.333%;
opacity: 0.15;
pointer-events: none;
}
.cube-pad-dark .cube-grid {
opacity: 0.08;
}
.TimerText {
position: relative;
margin: 0;
z-index: 1;
font-family: "Cormorant Garamond", serif;
font-size: clamp(2rem, 3vw, 3.5rem);
text-align: center;
}
#TextWhite,
#TextBlack {
color: inherit;
}
.cube-hint {
position: relative;
z-index: 1;
margin: 0;
font-family: "Cormorant Garamond", serif;
font-size: clamp(1.3rem, 1.8vw, 2rem);
letter-spacing: 0.03em;
opacity: 0.84;
}
.TimerCube.RedClick {
background: linear-gradient(180deg, rgba(237, 92, 81, 0.98), rgba(148, 26, 23, 0.98));
border-color: rgba(122, 12, 12, 0.85);
color: #fff1ec;
box-shadow:
0 0 0 2px rgba(255, 133, 116, 0.32),
0 22px 34px rgba(111, 21, 16, 0.3);
}
.TimerCube.GreenClick {
background: linear-gradient(180deg, rgba(124, 223, 87, 0.98), rgba(38, 121, 40, 0.98));
border-color: rgba(39, 96, 41, 0.88);
color: #effde9;
box-shadow:
0 0 0 2px rgba(151, 255, 134, 0.28),
0 22px 34px rgba(25, 84, 28, 0.28);
}
.TimerCube:active {
transform: scale(0.988);
}
@media (max-width: 900px) {
.cube-shell {
padding: 3vh 4vw 5vh;
}
.cube-board {
grid-template-columns: 1fr;
}
.cube-divider {
width: 72%;
min-height: 8px;
}
.TimerCube {
min-height: 260px;
}
}

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@@ -9,6 +9,7 @@
<meta name="theme-color" content="#000000">
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/clock-scene.css">
<link rel="stylesheet" href="css/cube-scene.css">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cormorant+Garamond:wght@400;500;600;700&family=Cinzel:wght@400;500;600&display=swap" rel="stylesheet">
@@ -50,8 +51,41 @@
</div>
</div>
<div class="scene scene-cube" id="sceneCube">
<div class="cube-shell">
<div class="cube-topbar">
<h1 class="TimerText cube-title">Phase Cube</h1>
<h1 class="TimerText" id="BlockTypeTimer">Block -</h1>
<p class="cube-subtitle">Maintiens 2 secondes pour lancer le timer, puis touche de nouveau quand le cube est termine.</p>
</div>
<div class="cube-board">
<section class="cube-lane cube-lane-white">
<div class="cube-badge">BLANC</div>
<div class="TimerCube cube-pad" id="TimerWhite">
<div class="cube-grid"></div>
<h1 class="TimerText" id="TextWhite">Temps au cube Blanc : 0:00</h1>
<p class="cube-hint">Appui long pour demarrer</p>
</div>
</section>
<div class="cube-divider"></div>
<section class="cube-lane cube-lane-black">
<div class="cube-badge cube-badge-dark">NOIR</div>
<div class="TimerCube cube-pad cube-pad-dark" id="TimerBlack">
<div class="cube-grid"></div>
<h1 class="TimerText" id="TextBlack">Temps au cube Noir : 0:00</h1>
<p class="cube-hint">Touchez quand le cube est fini</p>
</div>
</section>
</div>
</div>
</div>
<script src="js/ClockFrontEnd.js"></script>
<script src="js/appload.js"></script>
<script src="js/TimerFrontEnd.js"></script>
<script src="js/backend.js"></script>
<script src="js/appload.js"></script>
</body>
</html>

35
www/js/TimerFrontEnd.js Normal file
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@@ -0,0 +1,35 @@
let white_Timer = document.getElementById("TimerWhite")
let black_Timer = document.getElementById("TimerBlack")
let white_Time_Timer = document.getElementById("TextWhite")
let black_Time_Timer = document.getElementById("TextBlack")
let TimerBlockType = document.getElementById("BlockTypeTimer")
function Set_block_type_Timer(type){
if (type){
TimerBlockType.innerText = "Block +"
}else{
TimerBlockType.innerText = "Block -"
}
}
function Set_White_Time_Cube(Time){
white_Time_Timer.innerText = `Temps au cube Blanc : ${msToMinSec(Time)}`
}
function Set_Black_Time_Cube(Time){
black_Time_Timer.innerText = `Temps au cube Noir : ${msToMinSec(Time)}`
}
white_Timer.addEventListener("pointerdown", () => {
white_timer_touch();
});
white_Timer.addEventListener("pointerup", () => {
white_timer_release();
});
black_Timer.addEventListener("pointerdown", () => {
black_timer_touch();
});
black_Timer.addEventListener("pointerup", () => {
black_timer_release();
});

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@@ -1 +1,3 @@
show_scene("Clock");
load_Clock_scene()
update()

View File

@@ -18,20 +18,46 @@ Block = {
last_time : 0
}
config = {
StartTime : 600000,
StartMoveLeft : 8,
BlockTime : 180000,
last_block : true
Timer = {
White_Has_started : false,
Black_Has_started : false,
Black_time : 0,
White_time : 0,
White_start_time : 0,
Black_start_time : 0,
coldown_White : 0,
coldown_Black : 0,
coldown_Start_White : 0,
coldown_Start_Black : 0,
White_Has_Finish : false,
Black_Has_Finish : false
}
inizalize_clock()
config = {
StartTimeWhite : 600000,
StartTimeBlack:600000,
StartMoveLeft : 8,
BlockTime : 180000,
last_block : true,
trais : false,
MaxIncrement : 120000
}
function load_Clock_scene(){
has_start = false
hide_scene("Cube")
inizalize_clock()
show_scene("Clock")
inizalize_clock()
}
function inizalize_clock(){
trais = !config.trais
toggle_trais()
White.Time = config.StartTime
White.Time = config.StartTimeWhite
White.moveLeft = config.StartMoveLeft
Black.Time = config.StartTime
Black.Time = config.StartTimeBlack
Black.moveLeft = config.StartMoveLeft
Block.Time = config.BlockTime
Block.Type = !config.last_block
@@ -41,23 +67,88 @@ function inizalize_clock(){
change_time_black(Black.Time)
change_time_white(White.Time)
change_time_block(Block.Time)
set_block_type(Block.Type)
}
function start(){
White.TimeStartMove = Date.now()
Black.TimeStartMove = Date.now()
Block.last_time = Date.now()
update()
has_start = true
}
function load_cube_scene(){
has_start = false
config.StartTimeWhite = White.Time
config.StartTimeBlack = Black.Time
config.last_block = Block.Type
Timer = {
White_Has_started : false,
Black_Has_started : false,
Black_time : 0,
White_time : 0,
White_start_time : 0,
Black_start_time : 0,
coldown_White : 0,
coldown_Black : 0,
coldown_Start_White : 0,
coldown_Start_Black : 0,
White_Has_Finish : false,
Black_Has_Finish : false
}
Set_block_type_Timer(config.last_block)
Set_White_Time_Cube(0)
Set_Black_Time_Cube(0)
hide_scene("Clock")
hideGlow()
show_scene("Cube")
}
function black_timer_touch(){
if (!Timer.Black_Has_started){
Timer.coldown_Start_Black = Date.now()
black_Timer.classList.add("RedClick")
}else if(!Timer.Black_Has_Finish){
Timer.Black_Has_Finish = true
black_Timer.classList.add("GreenClick")
}
}
function black_timer_release(){
if (Timer.coldown_Black > 2000) {
Timer.Black_Has_started = true
Timer.Black_start_time = Date.now()
black_Timer.classList.remove("GreenClick")
}else{
black_Timer.classList.remove("RedClick")
Timer.coldown_Start_Black = 0;
}
}
function white_timer_touch(){
if (!Timer.White_Has_started){
Timer.coldown_Start_White = Date.now()
white_Timer.classList.add("RedClick")
}else if(!Timer.White_Has_Finish){
Timer.White_Has_Finish = true
white_Timer.classList.add("GreenClick")
}
}
function white_timer_release(){
if (Timer.coldown_White > 2000) {
Timer.White_Has_started = true
Timer.White_start_time = Date.now()
white_Timer.classList.remove("GreenClick")
}else{
white_Timer.classList.remove("RedClick")
Timer.coldown_Start_White = 0;
}
}
function white_touch(){
@@ -72,31 +163,77 @@ function white_touch(){
function black_touch(){
if (!trais) return null
if (!has_start) return null
toggle_trais()
White.TimeStartMove = Date.now()
Black.moveLeft -= 1
change_move_left_black(Black.moveLeft)
if (Black.moveLeft == 0){
load_cube_scene()
}else{
toggle_trais()
White.TimeStartMove = Date.now()
change_move_left_black(Black.moveLeft)
}
}
function update() {
if (last_scene == "Clock" && has_start){
if (!trais) {// trais au blanc
White.Time -= (Date.now() - White.TimeStartMove)
White.TimeStartMove = Date.now()
}else{
Black.Time -= (Date.now() - Black.TimeStartMove)
Black.TimeStartMove = Date.now()
}
Block.Time -= (Date.now() - Block.last_time)
Block.last_time = Date.now()
if (Block.Time <= 0){
load_cube_scene()
}
if (!trais) {// trais au blanc
White.Time -= (Date.now() - White.TimeStartMove)
White.TimeStartMove = Date.now()
}else{
Black.Time -= (Date.now() - Black.TimeStartMove)
Black.TimeStartMove = Date.now()
}
Block.Time -= (Date.now() - Block.last_time)
Block.last_time = Date.now()
if (Block.Time <= 0){
load_cube_scene()
}
change_time_white(White.Time)
change_time_black(Black.Time)
change_time_block(Block.Time)
}else if(last_scene == "Cube"){
if (!Timer.Black_Has_started){ // noire a pas commencer le cube
if (Timer.coldown_Start_Black != 0){ // coldown lancer
Timer.coldown_Black = Date.now() - Timer.coldown_Start_Black
if (Timer.coldown_Black > 2000){
black_Timer.classList.remove("RedClick")
black_Timer.classList.add("GreenClick")
}
}
}else if(!Timer.Black_Has_Finish){
change_time_white(White.Time)
change_time_black(Black.Time)
change_time_block(Block.Time)
Timer.Black_time = Date.now() - Timer.Black_start_time
Set_Black_Time_Cube(Timer.Black_time)
}
if (!Timer.White_Has_started){ // blanc a pas commencer le cube
if (Timer.coldown_Start_White != 0){ // coldown lancer
Timer.coldown_White = Date.now() - Timer.coldown_Start_White
if (Timer.coldown_White > 2000){
white_Timer.classList.remove("RedClick")
white_Timer.classList.add("GreenClick")
}
}
}else if (!Timer.White_Has_Finish){
Timer.White_time = Date.now() - Timer.White_start_time
Set_White_Time_Cube(Timer.White_time)
}
if (Timer.Black_Has_Finish && Timer.White_Has_Finish){
if (config.last_block){
config.StartTimeWhite += Timer.Black_time
config.StartTimeBlack += Timer.Black_time
}else{
config.StartTimeWhite -= Timer.White_time
config.StartTimeBlack -= Timer.Black_time
}
load_Clock_scene()
}
}
requestAnimationFrame(update);
}