Ajoute l'application de Brice et sa mise a jour automatique

This commit is contained in:
2026-04-13 21:42:04 +02:00
parent 90f17c9c89
commit 989b61e772
25 changed files with 2149 additions and 6 deletions

1
brice/www/cordova.js vendored Normal file
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// Browser stub for Cordova builds.

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html,
body {
height: 100%;
}
body {
overflow: hidden;
background: #c89d70;
}
.scene-clock {
position: relative;
overflow: hidden;
min-height: 100vh;
background:
radial-gradient(circle at top center, rgba(255, 235, 200, 0.5), transparent 24%),
linear-gradient(180deg, rgba(255, 255, 255, 0.12), rgba(112, 68, 21, 0.18)),
repeating-linear-gradient(
0deg,
#d8b186 0,
#d8b186 2px,
#c99d71 2px,
#c99d71 5px,
#bc8f65 5px,
#bc8f65 7px
);
}
.scene-clock::before {
content: "";
position: absolute;
inset: 0;
background:
radial-gradient(circle at 50% 39%, rgba(255, 217, 122, 0.75), transparent 8%),
radial-gradient(circle at 50% 47%, rgba(255, 221, 143, 0.42), transparent 18%);
pointer-events: none;
}
.clock-shell {
position: relative;
z-index: 1;
box-sizing: border-box;
min-height: 100vh;
padding: 4vh 5vw 6vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
gap: 5vh;
}
.clock-topbar {
display: flex;
flex-direction: column;
align-items: center;
gap: 1.8vh;
}
.clock-board {
width: min(1100px, 100%);
display: grid;
grid-template-columns: minmax(0, 1fr) 12px minmax(0, 1fr);
align-items: center;
gap: clamp(18px, 3vw, 40px);
}
.player-zone {
display: flex;
flex-direction: column;
align-items: center;
gap: 2.4vh;
}
.player-badge {
min-width: 190px;
padding: 0.45em 1.4em;
border-radius: 18px;
border: 1px solid rgba(110, 72, 34, 0.22);
background: linear-gradient(180deg, rgba(255, 246, 231, 0.96), rgba(232, 207, 171, 0.92));
color: #352112;
text-align: center;
font-family: "Cinzel", serif;
font-size: clamp(1.6rem, 2vw, 2.4rem);
letter-spacing: 0.05em;
box-shadow:
0 4px 14px rgba(80, 43, 8, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.player-badge-dark {
border-color: rgba(42, 24, 14, 0.5);
background: linear-gradient(180deg, rgba(63, 39, 22, 0.96), rgba(37, 22, 13, 0.98));
color: #f6ead7;
box-shadow:
0 4px 18px rgba(37, 16, 7, 0.28),
inset 0 1px 0 rgba(255, 235, 214, 0.14);
}
.clock-panel {
position: relative;
width: min(100%, 460px);
min-height: clamp(280px, 48vh, 420px);
border-radius: 38px;
padding: clamp(28px, 4vh, 42px) clamp(24px, 3vw, 34px);
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2.4vh;
box-shadow:
0 20px 30px rgba(74, 45, 20, 0.18),
inset 0 0 0 1px rgba(255, 255, 255, 0.08);
}
.clock-panel-white {
background: linear-gradient(180deg, rgba(255, 246, 228, 0.98), rgba(241, 215, 171, 0.98));
border: 2px solid rgba(255, 211, 94, 0.75);
color: #2c1d14;
}
.clock-panel-black {
background: linear-gradient(180deg, rgba(77, 53, 37, 0.96), rgba(43, 29, 21, 0.98));
border: 2px solid rgba(46, 28, 20, 0.78);
color: #f0e1cf;
}
.panel-light {
display: none;
}
.clock-divider {
width: 100%;
height: min(48vh, 420px);
border-radius: 999px;
background: linear-gradient(180deg, rgba(183, 131, 68, 0), rgba(183, 131, 68, 0.9), rgba(183, 131, 68, 0));
box-shadow: 0 0 22px rgba(255, 211, 119, 0.7);
}
.scene-clock .button {
position: absolute;
inset: 0;
width: auto;
height: auto;
top: auto;
right: auto;
border-radius: inherit;
cursor: pointer;
z-index: 2;
background: transparent;
-webkit-tap-highlight-color: transparent;
}
.scene-clock #white_button,
.scene-clock #black_button {
inset: 0;
width: 100%;
height: 100%;
background: transparent;
}
.scene-clock .click {
transform: scale(0.985);
filter: brightness(0.96);
}
.scene-clock .TextClock {
margin: 0;
position: relative;
z-index: 1;
text-align: center;
font-family: "Cormorant Garamond", serif;
font-weight: 500;
}
.scene-clock #TimeWhite,
.scene-clock #TimeBlack,
.scene-clock #BlockTime,
.scene-clock #MoveLeftWhite,
.scene-clock #MoveLeftBlack,
.scene-clock #BlockType {
top: auto;
left: auto;
}
.clock-status {
color: #2f1d13;
font-size: clamp(2rem, 2.6vw, 3.4rem);
}
.clock-mode {
min-width: 220px;
padding: 0.28em 1.2em;
border-radius: 999px;
border: 1px solid rgba(112, 76, 41, 0.3);
background: linear-gradient(180deg, rgba(251, 242, 228, 0.98), rgba(232, 208, 178, 0.94));
color: #342012;
font-size: clamp(1.8rem, 2.2vw, 3rem);
box-shadow:
0 5px 16px rgba(111, 70, 28, 0.12),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.clock-time {
font-size: clamp(4.8rem, 9vw, 8.4rem);
line-height: 0.95;
letter-spacing: 0.02em;
}
.clock-moves {
max-width: 82%;
font-size: clamp(2rem, 3.2vw, 3.6rem);
line-height: 1.02;
}
body::before {
content: "";
position: fixed;
inset: 0;
pointer-events: none;
opacity: 0;
transition: opacity 0.25s ease;
}
.glow-left::before {
opacity: 1;
background: radial-gradient(circle at 24% 58%, rgba(255, 214, 115, 0.35), transparent 22%);
}
.glow-right::before {
opacity: 1;
background: radial-gradient(circle at 76% 58%, rgba(255, 196, 92, 0.22), transparent 22%);
}
.glow-left #white_button {
box-shadow:
0 0 0 2px rgba(255, 220, 113, 0.8),
0 0 38px rgba(255, 205, 95, 0.55),
0 0 70px rgba(255, 202, 93, 0.35);
}
.glow-right #black_button {
box-shadow:
0 0 0 2px rgba(255, 196, 102, 0.72),
0 0 34px rgba(255, 179, 82, 0.3),
0 0 62px rgba(255, 179, 82, 0.16);
}
@media (max-width: 900px) {
.clock-shell {
padding: 3vh 4vw 5vh;
gap: 3vh;
}
.clock-board {
grid-template-columns: 1fr;
gap: 20px;
}
.clock-divider {
width: 72%;
height: 8px;
justify-self: center;
}
.clock-panel {
min-height: 250px;
}
}

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.scene-cube {
position: relative;
overflow: hidden;
min-height: 100vh;
background:
radial-gradient(circle at 50% 18%, rgba(255, 236, 196, 0.28), transparent 26%),
linear-gradient(180deg, rgba(255, 255, 255, 0.06), rgba(41, 28, 18, 0.16)),
repeating-linear-gradient(
0deg,
#d3ae84 0,
#d3ae84 2px,
#c39a70 2px,
#c39a70 5px,
#b78760 5px,
#b78760 7px
);
}
.cube-shell {
position: relative;
z-index: 1;
box-sizing: border-box;
min-height: 100vh;
padding: 4vh 5vw 6vh;
display: flex;
flex-direction: column;
align-items: center;
gap: 4vh;
}
.cube-topbar {
display: flex;
flex-direction: column;
align-items: center;
gap: 1.4vh;
max-width: 720px;
text-align: center;
}
.cube-title {
position: relative;
margin: 0;
color: #2f1d13;
font-family: "Cinzel", serif;
font-size: clamp(2.1rem, 2.6vw, 3.6rem);
letter-spacing: 0.06em;
text-transform: uppercase;
}
#BlockTypeTimer {
position: relative;
margin: 0;
min-width: 220px;
padding: 0.3em 1.2em;
border-radius: 999px;
border: 1px solid rgba(105, 70, 35, 0.28);
background: linear-gradient(180deg, rgba(251, 242, 228, 0.97), rgba(230, 205, 174, 0.92));
color: #372315;
text-align: center;
box-shadow:
0 6px 18px rgba(93, 57, 25, 0.14),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.cube-subtitle {
margin: 0;
color: rgba(60, 37, 24, 0.86);
font-family: "Cormorant Garamond", serif;
font-size: clamp(1.3rem, 1.7vw, 2rem);
}
.cube-board {
width: min(1120px, 100%);
display: grid;
grid-template-columns: minmax(0, 1fr) 14px minmax(0, 1fr);
align-items: stretch;
gap: clamp(18px, 3vw, 42px);
}
.cube-lane {
display: flex;
flex-direction: column;
align-items: center;
gap: 2.2vh;
}
.cube-badge {
min-width: 190px;
padding: 0.45em 1.4em;
border-radius: 18px;
border: 1px solid rgba(110, 72, 34, 0.22);
background: linear-gradient(180deg, rgba(255, 246, 231, 0.96), rgba(232, 207, 171, 0.92));
color: #352112;
text-align: center;
font-family: "Cinzel", serif;
font-size: clamp(1.6rem, 2vw, 2.4rem);
letter-spacing: 0.05em;
box-shadow:
0 4px 14px rgba(80, 43, 8, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
.cube-badge-dark {
border-color: rgba(42, 24, 14, 0.5);
background: linear-gradient(180deg, rgba(63, 39, 22, 0.96), rgba(37, 22, 13, 0.98));
color: #f6ead7;
}
.cube-divider {
width: 100%;
border-radius: 999px;
background: linear-gradient(180deg, rgba(183, 131, 68, 0), rgba(183, 131, 68, 0.9), rgba(183, 131, 68, 0));
box-shadow: 0 0 22px rgba(255, 211, 119, 0.55);
}
.TimerCube {
position: relative;
width: min(100%, 470px);
min-height: clamp(320px, 52vh, 470px);
box-sizing: border-box;
padding: clamp(24px, 4vh, 38px);
border-radius: 40px;
overflow: hidden;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2.6vh;
cursor: pointer;
transition: transform 0.18s ease, box-shadow 0.18s ease, filter 0.18s ease;
-webkit-tap-highlight-color: transparent;
}
.cube-pad {
background: linear-gradient(180deg, rgba(248, 233, 207, 0.98), rgba(223, 190, 149, 0.98));
border: 2px solid rgba(235, 202, 120, 0.72);
color: #2a1b12;
box-shadow:
0 18px 28px rgba(88, 52, 21, 0.16),
inset 0 0 0 1px rgba(255, 255, 255, 0.24);
}
.cube-pad-dark {
background: linear-gradient(180deg, rgba(86, 58, 39, 0.98), rgba(53, 35, 24, 0.98));
border: 2px solid rgba(74, 47, 30, 0.96);
color: #f3e4d2;
box-shadow:
0 18px 30px rgba(29, 18, 11, 0.3),
inset 0 0 0 1px rgba(255, 255, 255, 0.06);
}
.cube-grid {
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(255, 255, 255, 0.12) 1px, transparent 1px),
linear-gradient(90deg, rgba(255, 255, 255, 0.12) 1px, transparent 1px);
background-size: 33.333% 33.333%;
opacity: 0.15;
pointer-events: none;
}
.cube-pad-dark .cube-grid {
opacity: 0.08;
}
.TimerText {
position: relative;
margin: 0;
z-index: 1;
font-family: "Cormorant Garamond", serif;
font-size: clamp(2rem, 3vw, 3.5rem);
text-align: center;
}
#TextWhite,
#TextBlack {
color: inherit;
}
.cube-hint {
position: relative;
z-index: 1;
margin: 0;
font-family: "Cormorant Garamond", serif;
font-size: clamp(1.3rem, 1.8vw, 2rem);
letter-spacing: 0.03em;
opacity: 0.84;
}
.TimerCube.RedClick {
background: linear-gradient(180deg, rgba(237, 92, 81, 0.98), rgba(148, 26, 23, 0.98));
border-color: rgba(122, 12, 12, 0.85);
color: #fff1ec;
box-shadow:
0 0 0 2px rgba(255, 133, 116, 0.32),
0 22px 34px rgba(111, 21, 16, 0.3);
}
.TimerCube.GreenClick {
background: linear-gradient(180deg, rgba(124, 223, 87, 0.98), rgba(38, 121, 40, 0.98));
border-color: rgba(39, 96, 41, 0.88);
color: #effde9;
box-shadow:
0 0 0 2px rgba(151, 255, 134, 0.28),
0 22px 34px rgba(25, 84, 28, 0.28);
}
.TimerCube:active {
transform: scale(0.988);
}
@media (max-width: 900px) {
.cube-shell {
padding: 3vh 4vw 5vh;
}
.cube-board {
grid-template-columns: 1fr;
}
.cube-divider {
width: 72%;
min-height: 8px;
}
.TimerCube {
min-height: 260px;
}
}

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brice/www/css/style.css Normal file
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html, body {
height: 100%;
margin: 0;
}
.scene{
display: none;
width: 100%;
height: 100vh;
background: linear-gradient(to right, #583305,#8A5009 );
box-shadow: 0 4px 12px rgba(0,0,0,0.2);
}
.button{
position: absolute;
width: 50%;
height: 50vh;
top: 50%;
}
#black_button{
right: 0%;
background: linear-gradient(to top, #A55B00, #583305);
}
#white_button{
right: 50%;
background: linear-gradient(to top , #E9BB82, #583305);
}
.click{
filter:brightness(0.9);
}
.TextClock{
position: absolute;
font-family: "Dancing Script", cursive;
font-optical-sizing: auto;
font-weight: 0;
font-style: normal;
font-size: 3vw;
}
#TimeBlack{
left: 70%;
top: 35%;
}
#TimeWhite{
top: 35%;
left: 20%;
}
#BlockTime{
top:5%;
left: 35%;
}
#MoveLeftWhite{
left: 13%;
top: 25%
}
#MoveLeftBlack{
left: 63%;
top: 25%;
}
#BlockType{
top:15%;
left: 48%;
}
body::before {
content: "";
position: fixed;
top: 0;
width: 50%;
height: 100%;
pointer-events: none;
opacity: 0;
transition: opacity 0.3s ease, left 1s ease, right 1s ease;
background: radial-gradient(
circle at center,
rgba(255, 255, 0, 0.6),
transparent 50%
);
}
/* Glow à gauche */
.glow-left::before {
left: 0;
opacity: 1;
}
/* Glow à droite */
.glow-right::before {
right: 0;
opacity: 1;
}

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brice/www/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="js/scene.js"></script>
<script src="cordova.js"></script>
<link rel="manifest" href="manifest.json">
<meta name="theme-color" content="#000000">
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/clock-scene.css">
<link rel="stylesheet" href="css/cube-scene.css">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cormorant+Garamond:wght@400;500;600;700&family=Cinzel:wght@400;500;600&display=swap" rel="stylesheet">
</head>
<body>
<div id="sceneClock" class="scene scene-clock">
<div class="clock-shell">
<div class="clock-topbar">
<h1 id="BlockTime" class="TextClock clock-status">Temps restant Block : 3:00</h1>
<h1 id="BlockType" class="TextClock clock-mode">Block -</h1>
</div>
<div class="clock-board">
<section class="player-zone player-zone-white">
<div class="player-badge">BLANC</div>
<div class="clock-panel clock-panel-white">
<div class="button" id="white_button" aria-label="White clock button"></div>
<div class="panel-light"></div>
<h1 id="TimeWhite" class="TextClock clock-time">10:00</h1>
<h1 id="MoveLeftWhite" class="TextClock clock-moves">Coup restant Blanc : 8</h1>
</div>
</section>
<div class="clock-divider"></div>
<section class="player-zone player-zone-black">
<div class="player-badge player-badge-dark">NOIR</div>
<div class="clock-panel clock-panel-black">
<div class="button" id="black_button" aria-label="Black clock button"></div>
<div class="panel-light"></div>
<h1 id="TimeBlack" class="TextClock clock-time">10:00</h1>
<h1 id="MoveLeftBlack" class="TextClock clock-moves">Coup restant Noir : 8</h1>
</div>
</section>
</div>
</div>
</div>
<div class="scene scene-cube" id="sceneCube">
<div class="cube-shell">
<div class="cube-topbar">
<h1 class="TimerText cube-title">Phase Cube</h1>
<h1 class="TimerText" id="BlockTypeTimer">Block -</h1>
<p class="cube-subtitle">Maintiens 2 secondes pour lancer le timer, puis touche de nouveau quand le cube est termine.</p>
</div>
<div class="cube-board">
<section class="cube-lane cube-lane-white">
<div class="cube-badge">BLANC</div>
<div class="TimerCube cube-pad" id="TimerWhite">
<div class="cube-grid"></div>
<h1 class="TimerText" id="TextWhite">Temps au cube Blanc : 0:00</h1>
<p class="cube-hint">Appui long pour demarrer</p>
</div>
</section>
<div class="cube-divider"></div>
<section class="cube-lane cube-lane-black">
<div class="cube-badge cube-badge-dark">NOIR</div>
<div class="TimerCube cube-pad cube-pad-dark" id="TimerBlack">
<div class="cube-grid"></div>
<h1 class="TimerText" id="TextBlack">Temps au cube Noir : 0:00</h1>
<p class="cube-hint">Touchez quand le cube est fini</p>
</div>
</section>
</div>
</div>
</div>
<script src="js/ClockFrontEnd.js"></script>
<script src="js/TimerFrontEnd.js"></script>
<script src="js/backend.js"></script>
<script src="js/appload.js"></script>
</body>
</html>

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let white = document.getElementById("white_button");
let black = document.getElementById("black_button");
let white_time = document.getElementById("TimeWhite")
let black_time = document.getElementById("TimeBlack")
let black_move_left = document.getElementById("MoveLeftBlack")
let white_move_left = document.getElementById("MoveLeftWhite")
let BlockType = document.getElementById("BlockType")
let BlockTime = document.getElementById("BlockTime")
let trais = true
function msToMinSec(ms) {
const totalSeconds = Math.floor(ms / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}:${seconds.toString().padStart(2, '0')}`;
}
function toggle_trais(){
trais = !trais
if (trais){
showGlowRight()
}else{
showGlowLeft()
}
}
function change_move_left_white(number){
white_move_left.innerText = `Coup restant Blanc : ${number}`
}
function change_move_left_black(number){
black_move_left.innerText = `Coup restant Noir : ${number}`
}
function change_time_block(Time){
BlockTime.innerText = `Temps restant Block : ${msToMinSec(Time)}`
}
function set_block_type(type){
// true = +
// false = -
if (type){
BlockType.innerText = "Block +"
}else{
BlockType.innerText = "Block -"
}
}
function change_time_white(Time){
white_time.innerText = msToMinSec(Time)
}
function change_time_black(Time){
black_time.innerText = msToMinSec(Time)
}
white.addEventListener("pointerdown", () => {
if (!trais) white.classList.add("click");
if (!has_start) start()
else white_touch()
});
white.addEventListener("pointerup", () => {
white.classList.remove("click");
});
black.addEventListener("pointerdown", () => {
if (trais )black.classList.add("click");
black_touch()
});
black.addEventListener("pointerup", () => {
black.classList.remove("click");
});
function showGlowLeft() {
document.body.classList.remove("glow-right");
document.body.classList.add("glow-left");
}
function showGlowRight() {
document.body.classList.remove("glow-left");
document.body.classList.add("glow-right");
}
function hideGlow() {
document.body.classList.remove("glow-left", "glow-right");
}

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let white_Timer = document.getElementById("TimerWhite")
let black_Timer = document.getElementById("TimerBlack")
let white_Time_Timer = document.getElementById("TextWhite")
let black_Time_Timer = document.getElementById("TextBlack")
let TimerBlockType = document.getElementById("BlockTypeTimer")
function Set_block_type_Timer(type){
if (type){
TimerBlockType.innerText = "Block +"
}else{
TimerBlockType.innerText = "Block -"
}
}
function Set_White_Time_Cube(Time){
white_Time_Timer.innerText = `Temps au cube Blanc : ${msToMinSec(Time)}`
}
function Set_Black_Time_Cube(Time){
black_Time_Timer.innerText = `Temps au cube Noir : ${msToMinSec(Time)}`
}
white_Timer.addEventListener("pointerdown", () => {
white_timer_touch();
});
white_Timer.addEventListener("pointerup", () => {
white_timer_release();
});
black_Timer.addEventListener("pointerdown", () => {
black_timer_touch();
});
black_Timer.addEventListener("pointerup", () => {
black_timer_release();
});

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brice/www/js/appload.js Normal file
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load_Clock_scene()
update()

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brice/www/js/backend.js Normal file
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let White = {
moveLeft : 0,
Time : 0,
TimeStartMove : 0
}
let Black = {
moveLeft : 0,
Time : 0,
TimeStartMove : 0
}
let has_start = false
Block = {
Type : false,
Time : 0,
last_time : 0
}
Timer = {
White_Has_started : false,
Black_Has_started : false,
Black_time : 0,
White_time : 0,
White_start_time : 0,
Black_start_time : 0,
coldown_White : 0,
coldown_Black : 0,
coldown_Start_White : 0,
coldown_Start_Black : 0,
White_Has_Finish : false,
Black_Has_Finish : false
}
config = {
StartTimeWhite : 600000,
StartTimeBlack:600000,
StartMoveLeft : 8,
BlockTime : 180000,
last_block : true,
trais : false,
MaxIncrement : 120000
}
function load_Clock_scene(){
has_start = false
hide_scene("Cube")
inizalize_clock()
show_scene("Clock")
inizalize_clock()
}
function inizalize_clock(){
trais = !config.trais
toggle_trais()
White.Time = config.StartTimeWhite
White.moveLeft = config.StartMoveLeft
Black.Time = config.StartTimeBlack
Black.moveLeft = config.StartMoveLeft
Block.Time = config.BlockTime
Block.Type = !config.last_block
change_move_left_black(Black.moveLeft)
change_move_left_white(White.moveLeft)
change_time_black(Black.Time)
change_time_white(White.Time)
change_time_block(Block.Time)
set_block_type(Block.Type)
}
function start(){
White.TimeStartMove = Date.now()
Black.TimeStartMove = Date.now()
Block.last_time = Date.now()
has_start = true
}
function load_cube_scene(){
has_start = false
config.StartTimeWhite = White.Time
config.StartTimeBlack = Black.Time
config.last_block = Block.Type
Timer = {
White_Has_started : false,
Black_Has_started : false,
Black_time : 0,
White_time : 0,
White_start_time : 0,
Black_start_time : 0,
coldown_White : 0,
coldown_Black : 0,
coldown_Start_White : 0,
coldown_Start_Black : 0,
White_Has_Finish : false,
Black_Has_Finish : false
}
Set_block_type_Timer(config.last_block)
Set_White_Time_Cube(0)
Set_Black_Time_Cube(0)
hide_scene("Clock")
hideGlow()
show_scene("Cube")
}
function black_timer_touch(){
if (!Timer.Black_Has_started){
Timer.coldown_Start_Black = Date.now()
black_Timer.classList.add("RedClick")
}else if(!Timer.Black_Has_Finish){
Timer.Black_Has_Finish = true
black_Timer.classList.add("GreenClick")
}
}
function black_timer_release(){
if (Timer.coldown_Black > 2000) {
Timer.Black_Has_started = true
Timer.Black_start_time = Date.now()
black_Timer.classList.remove("GreenClick")
}else{
black_Timer.classList.remove("RedClick")
Timer.coldown_Start_Black = 0;
}
}
function white_timer_touch(){
if (!Timer.White_Has_started){
Timer.coldown_Start_White = Date.now()
white_Timer.classList.add("RedClick")
}else if(!Timer.White_Has_Finish){
Timer.White_Has_Finish = true
white_Timer.classList.add("GreenClick")
}
}
function white_timer_release(){
if (Timer.coldown_White > 2000) {
Timer.White_Has_started = true
Timer.White_start_time = Date.now()
white_Timer.classList.remove("GreenClick")
}else{
white_Timer.classList.remove("RedClick")
Timer.coldown_Start_White = 0;
}
}
function white_touch(){
if (trais) return null
if (!has_start) return null
toggle_trais()
Black.TimeStartMove = Date.now()
White.moveLeft -= 1
change_move_left_white(White.moveLeft)
}
function black_touch(){
if (!trais) return null
if (!has_start) return null
Black.moveLeft -= 1
if (Black.moveLeft == 0){
load_cube_scene()
}else{
toggle_trais()
White.TimeStartMove = Date.now()
change_move_left_black(Black.moveLeft)
}
}
function update() {
if (last_scene == "Clock" && has_start){
if (!trais) {// trais au blanc
White.Time -= (Date.now() - White.TimeStartMove)
White.TimeStartMove = Date.now()
}else{
Black.Time -= (Date.now() - Black.TimeStartMove)
Black.TimeStartMove = Date.now()
}
Block.Time -= (Date.now() - Block.last_time)
Block.last_time = Date.now()
if (Block.Time <= 0){
load_cube_scene()
}
change_time_white(White.Time)
change_time_black(Black.Time)
change_time_block(Block.Time)
}else if(last_scene == "Cube"){
if (!Timer.Black_Has_started){ // noire a pas commencer le cube
if (Timer.coldown_Start_Black != 0){ // coldown lancer
Timer.coldown_Black = Date.now() - Timer.coldown_Start_Black
if (Timer.coldown_Black > 2000){
black_Timer.classList.remove("RedClick")
black_Timer.classList.add("GreenClick")
}
}
}else if(!Timer.Black_Has_Finish){
Timer.Black_time = Date.now() - Timer.Black_start_time
Set_Black_Time_Cube(Timer.Black_time)
}
if (!Timer.White_Has_started){ // blanc a pas commencer le cube
if (Timer.coldown_Start_White != 0){ // coldown lancer
Timer.coldown_White = Date.now() - Timer.coldown_Start_White
if (Timer.coldown_White > 2000){
white_Timer.classList.remove("RedClick")
white_Timer.classList.add("GreenClick")
}
}
}else if (!Timer.White_Has_Finish){
Timer.White_time = Date.now() - Timer.White_start_time
Set_White_Time_Cube(Timer.White_time)
}
if (Timer.Black_Has_Finish && Timer.White_Has_Finish){
if (config.last_block){
config.StartTimeWhite += Timer.Black_time
config.StartTimeBlack += Timer.Black_time
}else{
config.StartTimeWhite -= Timer.White_time
config.StartTimeBlack -= Timer.Black_time
}
load_Clock_scene()
}
}
requestAnimationFrame(update);
}

13
brice/www/js/scene.js Normal file
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let last_scene = ""
function show_scene(name){
scene = document.getElementById("scene" + name);
console.log(scene)
last_scene = name
scene.style.display = "block";
}
function hide_scene(name){
scene = document.getElementById("scene" + name);
scene.style.display = "none";
}

15
brice/www/manifest.json Normal file
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{
"name": "Mon Timer",
"short_name": "ChessCubingClock",
"start_url": "index.html",
"display": "standalone",
"background_color": "#000000",
"theme_color": "#000000",
"icons": [
{
"src": "img/logo.png",
"sizes": "192x192",
"type": "image/png"
}
]
}