Synchronise les parties entre les deux devices
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@@ -134,4 +134,19 @@ public sealed class PlaySessionResponse
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public DateTime ConfirmedUtc { get; init; }
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}
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public sealed class CollaborativeMatchStateMessage
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{
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public string SessionId { get; init; } = string.Empty;
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public string? MatchJson { get; init; }
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public string Route { get; init; } = "/application.html";
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public string SenderSubject { get; init; } = string.Empty;
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public long Revision { get; init; }
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public DateTime UpdatedUtc { get; init; }
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}
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public sealed class SocialValidationException(string message) : Exception(message);
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